You have punches, kicks, throws, blocks and a projectile throw command which, in terms of the core command list, is pretty much it. Now, the obvious upside of this is that anyone who has never played a fighting game before will really have things easy because, as I’ve already alluded to, the range of inputs is desperately limited and thus easy to pick up. ![]() Unconcerned with the single frame finesse usually associated with the elite entries in the genre, such as Ultra Street Fighter IV and Virtua Fighter 5, Saint Seiya is the polar opposite with simple combo strings and special move inputs which are pretty much duplicated across the game’s seventy plus strong roster. Eschewing the typical side-on scrapping that the fighting genre normally embraces, Saint Seiya takes the lead from the Naruto games instead boasting a more cinematic, over the shoulder viewpoint that places an emphasis on movement, evasion and attack in 3D space. Folks who have played Bandai Namco’s Naruto Ninja Storm series of titles will have a fair idea of what to expect from the gameplay.
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